Citation:
Abstract:
Abstract
There is a large disparity between the rich physical interfaces of co-located arcade games and the
generic input devices seen in most home console systems. In this paper we argue that a digital
table is a conducive form factor for general co-located home gaming as it affords: (a) seating in
collaboratively relevant positions that give all equal opportunity to reach into the surface and
share a common view, (b) rich whole handed gesture input normally only seen when handling
physical objects, (c) the ability to monitor how others use space and access objects on the surface,
and (d) the ability to communicate to each other and interact atop the surface via gestures and
verbal utterances. Our thesis is that multimodal gesture and speech input benefits collaborative
interaction over such a digital table. To investigate this thesis, we designed a multimodal,
multiplayer gaming environment that allows players to interact directly atop a digital table via
speech and rich whole hand gestures. We transform two commercial single player computer games,
representing a strategy and simulation game genre, to work within this setting.