Design Lab: Product Design and Innovation Theory, Pedagogy, and Research
We help people create more desirable products and services based on behavioral research and run studies to improve research, practice, and curriculum for design and engineering. The Design Lab is methods-agnostic (human-centered design, design thinking, lean startup, user experience, large scale behavioral economics trials, and other methods all have strengths and weaknesses); we adjust our methodology based on the problem goals and constraints. We define ‘Desirable Design’ as products and services that:
- Truly help humans by reducing stress and/or adding delight.
- Are as inclusive as possible and developed based on quality research.
- Feel organic and account for complex attitudes and behaviors, recognizing that someone who cares about the environment may recycle (+), eat a lot of meat (-), and drive often (-).
Innovation in Art and Design
Altringer has long been interested in innovation in art and design, and her studio, Ames, LLC, is co-launching a new project soon. Designed in collaboration with 107 artists globally, the project will feature the first artworks that can visually transform on request. The team's proprietary responsive NFT technology enables just the first phase of a larger show involving the sales of physical art from headline artists in New York in late 2021, and culminating in a show at the Venice Biennale in summer of 2022.
Product Design and Innovation: High Performance Teams
This longitudinal study examines differences in successful and unsuccessful projects in high performing innovation teams at IDEO with Fortune 500 clients. It contains in-depth qualitative and quantitative analysis of over 300 projects. This data provides a rare view of success and failure in the real-world complexity of innovation projects, which often involve multi-disciplinary, multi-cultural and multi-organizational collaboration. The ongoing analysis is identifying patterns associated with more (and less) successful outcomes. The work has been funded by the Harvard Initiative for Learning and Teaching and the MIT International Design Center and the University of Cambridge. The original study inspired the development of several of Altringer's project-based design and innovation courses at Harvard.
Product Design and Innovation: User Values of Designed Experiences and How People Learn What They Like
This longitudial study analyzes large volumes of product and service review data for patterns in what values users attribute to designed experiences. Talks and workshops on this research can be arranged for groups outside of Harvard, which helps fund the continuation of the research. See the 'join' tab or email ba[@]seas.harvard.edu if you or someone you know would like to join our efforts on this project.
Altringer has long been interested in flavor as a metaphor for how people learn what they like. Her design studio works on integrating scientific data on flavor with natural language processing analysis that can identify patterns or ‘genres’ of flavor experiences based on how ingredients and dishes are described, experienced, and discussed by experts, scientists, and everyday reviewers. Getting to the point of automated understanding of what people are intuitively searching for in a food or drink experience, regardless of the terminology they use to search for it, will eventually enable us to intelligently help people learn their own flavor goals and empower them to discover more experiences they are likely to enjoy.
Design Community Professional Opportunity Board
We run a job board for current and former students, professionals who want to offer professional opportunities to them, and friends of the lab. Request to join.
Volunteer Work: Nested Learning Collective
The COVID-19 pandemic created a crisis for educators. They are tasked with rapidly adapting classes in ways that normally would take a team to do well. Nested Learning Collective is a volunteer community of educators from Harvard, Yale, Stanford, MIT, and Parsons School of Design. We built a searchable database of highly engaging learning content to make it easier for other educators to adapt classes during fall of 2020. The team spent the summer of 2020 finding, testing, and recommending highly engaging, ready-made learning modules. Learn more. The project was designed from the start as a short-term pandemic intervention. After meeting our outreach goals for 2020, starting January 1, 2021, we will no longer actively maintain the site, but will leave it live for now for those who still want to use it.