I am a computer science Ph.D. candidate at the Harvard School of Engineering and Applied Sciences, working with Prof. Todd Zickler.
I am interested in computer vision algorithms that are informed by geometry and physics. By incorporating geometric and physical constraints into differentiable architectures for visual inference, I aim to improve the efficiency and generalizability of artificial vision systems.
Shape from texture as a 3-player game
We formulate the shape from texture problem as a 3-player game. This game simultaneously estimates the underlying flat texture and object shape, and it works for a large variety of texture types (CVPR 2020).
Uniqueness of shape from texture
We present a simple condition for the uniqueness the solution to the shape from texture problem. We show that in the general case four view points of a cyclostationary texture satisfy this condition and are therefore sufficient to uniquely determine shape.[paper]