@article {566046,
	title = {Immersive Techniques in Archaeological Practice and Publication},
	journal = {[Session Organizer and Chair]},
	year = {2018},
	address = {{\textquoteright}Human History and Digital Future,{\textquoteright} the 46th Computer Applications and Quantitative Methods in Archaeology Conference (CAA 2018), University of T{\"u}bingen, Germany, March 19{\textendash}23},
	abstract = {
	This session focuses on the thoughtful integration of digital methods into the processes of gathering, recording, interrogating, and publishing archaeological data. Digital publications, geospatial datasets, and three-dimensional presentation are examples of interactive approaches to what has been called {\textquotedblleft}digital archaeology.{\textquotedblright} This interactivity can be taken a step further, as approaches like Augmented, Virtual, and Mixed Reality (AR, VR, and MR) allow for the fostering of immersive experiences around the reconstruction, visualization, and presentation of archaeological data.



	This session highlights all aspects of digital innovation in the survey, excavation, interrogation, and publication process, with particular emphasis on 3D modeling and printing, data interoperability, and VR, AR, and MR. It is intended both to serve as a follow-up to the CAA 2017 session on 3D modeling, AR/VR, and immersion (chaired by the session proposer), and to foster further discussion about the uses of interactive and immersive technologies both in the field, and in the presentation and analysis of objects and datasets.



	The format of this session will be a combination of interactive presentation and discussion, with a specific emphasis on demonstrations of 3D reconstruction, Virtual/Augmented and Mixed Reality experiences, online presentation, and other interactive and immersive approaches to excavation, recording, and dissemination. Our goal is to cultivate a needed community of practice and shared knowledge around these techniques and approaches, while working together to support the highest quality of digital methods and processes in archaeological practice.

},
	author = {Jeffrey P. Emanuel}
}
