Mei Mingxue Nan. 12/2023. “
Imperial Media Mix: Japan's Failed Attempt at Asia's First Transnational Girl Group.” Mechademia: Second Arc, 16, 1, Pp. 79-97.
Publisher's VersionAbstract
Situated at the intersection of East Asian media studies and cultural history, this article investigates the forgotten effort to package and promote Three Girls, Asia’s first transnational girl group, by Columbia Records in collaboration with the Japanese Empire in the 1940s. I first examine the context from which Three Girls emerged by comparing two different “modes” of what I call the imperial media mix: the Nichigeki mode and the Manchuria mode in the 1930s. I then trace the debut and disbandment of Three Girls, highlighting the tensions between mass mobilization and mass entertainment, and explain how Japan’s imperial expansions both enabled and necessitated the production of a transnational girl group as part of its campaign to promote pan-Asianism throughout the Empire in the 1940s. Finally, I turn to a third “mode” of media mix, one that is based on Ri Kōran’s individual star image. Specifically, I analyze how Ri Kōran—the central member of Three Girls—became her own Ri Kōran media mix, exceeding and even conflicting with the imperial media mix that produced her. Illuminating the triangulation of empire, girl group, and media industry, this article’s contribution is two-fold: (1) For media studies, it expands media mix theory and context by approaching Three Girls (and Ri Kōran) as the concretization of a complex web of technological, social, and cultural relations; (2) For East Asian cultural history, it examines Three Girls both as a historically bounded phenomenon and as a prototype of Asia’s transnational idol groups that have become global sensations today.
Mei Mingxue Nan. 7/2023. “
Squid Game: The Hall of Screens in the Age of Platform Cosmopolitanism.” East Asian Serial Dramas in the Era of Global Streaming Services, special issue of Global Storytelling: Journal of Digital and Moving Images, 3, 1.
Publisher's VersionAbstractThe nine-episode Korean-language series Squid Game became a global sensation immediately upon its premiere on Netflix in September 2021. The show’s popularity and critical acclaim in the anglophone world had been unprecedented for a non-English series. This review provides a symptomatic reading of Squid Game’s global success and a short analysis of its visual appeal. It also explores the tension between Squid Game’s smooth and flat aesthetics that enables the show to travel and the culturally specific contexts it references.