Media Coverage

Staats D. Designing a Game for Academic Application and Appealing to Game Hobbyists. Board Gaming with Education. 2020;(Episode 97). Publisher's VersionAbstract
n this week’s episode of Board Gaming with Education Dustin interviews Sam Mendez, a student at MIT studying Comparative Media and also the designer of the board game Unfundable. The two talk about Sam’s game that puts you in the shoes of a Public Health Researcher as you compete with colleagues for funding. We learn about Sam’s background in gaming and his experience with the MIT research groups, like The Game Lab, and their roles in introducing Sam to the academic side of game design. Sam then goes through his experiences with playtesting his game and the differences between developing for academic applications and developing to appeal to games hobbyists.
Robinson R. Wanderlust in a Wheelchair: How Muui is Changing Travel for the Disabled. Giant Robot Media. 2017. Publisher's VersionAbstract
Imagine a world where traveling is accessible for folks in wheelchairs. That’s Kunho Kim’s vision. In 2010, Kunho went on a trip in Montana and experienced a skiing accident that left him hospitalized for four months and paralyzed from the waist down. Rather than thinking of disabled people as “tragic” or “deficient,” disability justice shifts the framework to highlight the ways in which built environments and social structures create barriers.